The Adventurers Guild

The Adventurer's Guild
Story so far

After months of heroic questing with the adventurer’s guild, you heroes have had an unfortunate run in with Camelot’s most vile, Azthar; a powerful Sorcerer from another world.

Azthar tricked you on the mysterious island of Tarakona, where he gained a legendary treasure guarded by a Sphinx. It was a Genie’s lamp containing 3 wishes.

You traveled to his floating magical castle for a Halloween adventure, and defeated him. Only to realize his first wish was immortality. Once confronting his newly risen self, you learned that his second wish was ultimate power, He boasted himself as a God.

You guys have expressed interest in defeating him now, and talked about traveling back to the mysterious realm of Yulan to seek answers.

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The World You Live In

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The Attack on Holidel
The Stubborn Priest

A loud knock is heard on the small elven Chapel.

“Open on weekends, go away, I am praying”

" To the wrong God; Open up now, Priest. Or we will have to invite ourselves in. We have much to discuss"

“We will not serve your new god, Zaor Ulatoris. You turned your back on us. We have served the same god since the beginning of time and she has provided us with safety and power over thousands of years. Turn away from the corruption and beg for forgiveness.”

“Come on now, you stubborn priest. Just embrace the power Azthar has given us! He is a god from all the worlds, not just this one! Besides, his ways are so much fun! "

Whispering to his companion priest: “Go out the back and warn the town”

“Last chance, cleric of the coward god. Open up and swear fealty to Azthar, or face his wrath.”

“You wont leave here alive, Zaor. We have heroes in town who will stop you.”

“We will see about that”

After 200 years of service, the Chapel and it’s head priest cave inward to the blast of Azthar’s Gnomish cannon. Fires burn the divine chapel as the cleric’s soul ascends to the elven heaven of tranquility.

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Quest for an Artifact
Vision of our Elder

“What is this Relic?” Wolf asked

After a long pause the Elven Cheif responded:
“Our Godess has given our elder a vision. It involved defending the southern villages, and a powerful ancient relic; one of which our elder couldn’t even speak its name. He just said that it comes from the father of our god. After even relaying that small bit of information, our elder has been in meditation since.

From what our scouts gather about the location our elder gave us, this relic is in an ancient temple of our god. However, it’s been long over run and hidden. Our druids had no idea of the temples existence until just recently.

Seek out this temple heroes, purge it of the monsters there, and seek out this artifact from our gods creator.

He hands you a leather bound map created by this tribe’s scouts. It leads north into the forest a ways, and a small image is drawn from the perspective of some foliage. It depicts a large ravine, with a passageway up to some roots of a large tree. In the roots is a cave entrance, guarded by two large frog-like bipedal creatures. They are the only things colored on the page which is black and white. The frog like creatures are colored blue. Next to them is a strange word describing their nature. “SLAAD

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